Sep 20, 2006, 03:23 PM // 15:23
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#1
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Frost Gate Guardian
Join Date: Aug 2006
Guild: GUYS
Profession: E/
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condition pressure build help
http://gwshack.us/3a50f
Notes under the build.
If it helps, our guild hall is wizard's isle (but that can change so ignore it^^)
Thanks for any help and advice you can give me.
Last edited by deathy; Sep 20, 2006 at 03:30 PM // 15:30..
Reason: changed title
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Sep 20, 2006, 04:44 PM // 16:44
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#2
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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it's better for your sword warrior to run Empathic Removal. it's more effective overall, especially on a warrior.
your first BL monk's attributes are slightly messed up. it's probably better to run with higher healing than higher protection.
lastly... how are you gonna get your kills? i don't see how a Flourish assassin and a sword warrior doing enough damage to kill anything, and your necro won't be able to apply enough degen pressure to do much also.
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Sep 20, 2006, 05:40 PM // 17:40
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#3
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Frost Gate Guardian
Join Date: Aug 2006
Guild: GUYS
Profession: E/
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degen = posion, bleeding and disease
the kills arn't meant to be pressure, they are meant to be the assassin spiking
as to the warrior, do i need elite hex management? if i don't i wil probably scrap the whole character anyway
kk ill change the blessed light monk
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Sep 20, 2006, 05:50 PM // 17:50
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#4
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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assassins are notoriously easy to break. especially assassins without teleport. since you'll be relying on the assassin as your primary source of damage, a few simple anti-melee spells/skills will completely kill your offense.
you probably will have to rethink the build completely. i just don't see it working.
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Sep 20, 2006, 06:55 PM // 18:55
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#5
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Frost Gate Guardian
Join Date: Aug 2006
Guild: GUYS
Profession: E/
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maybe some more damage on the rangers?
to start off with the assassin will be spiking down warriors
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Sep 20, 2006, 08:27 PM // 20:27
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#6
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Lion's Arch Merchant
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Run PnH's version. They used a coward sin(I can give you the build if you want) and a BC warrior, a CS ranger, a melandrues ranger, and an NR/tranq trapper. Seems alot more solid then this one. Also, you're kinda wrecking a big point of this build, which is no hexes. That can really starve a monk for energy. You have hexes and enchantments in this one, so they're getting full benifit from drain an inspired.
If your focus was to make a build around a flourish sin, make it a hex degen build instead, imo. Otherwise you're really gimping the build to add an insignificant amount of pressure, once the fact you're giving them inspired fodder adds in.
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Sep 20, 2006, 08:55 PM // 20:55
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#7
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Frost Gate Guardian
Join Date: Aug 2006
Guild: GUYS
Profession: E/
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tainted for bc warrior?
only hex is siphon speed, but i get your point
(dont forget that dual debilitating is alot of e-denial)
Judging by the comments, i accept the fact that this build is probably fundamentally flawed, ill start work on a hex build soon, but can we just perfect(well...) this one first ^^
the build for the coward sin would be great, maybe taking out that sole hex, and swapping out the tainted for a bc or hammer will fix most of the problems
Thanks for the help everyone =)
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Sep 22, 2006, 11:46 AM // 11:46
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#8
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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The ranger's dont need extra damage, the deb shots negate some of the healing, so in turn they do maybe...... 2*(100~ damage)/10s by way of not giving the monks energy.
Look at val...
Generally I don't like main team assassins, because after about 30dp they are pretty useless, and they have minimal armor for a frontline char, especially with frenzy. Although... as long as your assassin knows how to not get spiked down, you should be fine.
I like the build tho, it's nice
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